How to safely test Daily Rewards in live using player-attribute segmentation
Last updated: July 8, 2026
How to safely test Daily Rewards in live using player-attribute segmentation
If your hub is connected only to the live game environment, you can still test a Daily Rewards program safely by limiting visibility to internal test accounts with a player attribute.
Recommended approach
- Create or identify a test player account.
- Set a dedicated player attribute for that account, for example
test=true. - Add a segmentation rule to the Daily Rewards program so it is visible only to players whose test attribute is set to
true. - Verify the program with the test account before exposing it to general players.
What this is useful for
- Testing in a live-connected environment without showing the program to all users.
- Validating reward visibility and claim behavior before launch.
- Reducing the risk of user-facing issues during setup.
Notes
- This approach relies on player-attribute-based segmentation.
- You will need a test account that can be marked with the chosen attribute value.
- The Daily Rewards program should remain hidden from regular players until the segmentation rule is removed or broadened.
Example
A common setup is to mark one internal account with test=true and configure the Daily Rewards program so only players with that attribute can see it.